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This edition also saw a single sourcebook for World of Greyhawk, heavy support for the Forgotten Realms, Rokugan in Oriental Adventures, and third-party sourcebooks for Ravenloft and Dragonlance. D&D 3rd edition made Gygax's World of Greyhawk the implied core setting.ĭuring that edition, WotC debuted two all-new campaign settings: Ghostwalk, which was rushed out prior to D&D 3.5 and not supported thereafter, and Eberron, a steampunk-ish setting and winner of a large user-submitted campaign setting contest.
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Wizards of the Coast merged the D&D and AD&D product lines, doing away with the non-AD&D settings in the process. This made it difficult to support campaign settings with supplements, since only a fraction of the playerbase would buy each release. TSR's decision to create a large number of campaign settings added variety to the game and created many memorable and innovative worlds, but had the drawback of dividing the playerbase among multiple campaign settings. This was the first official campaign setting released for Dungeons & Dragons, and for several years was the only official setting for Advanced Dungeons & Dragons.įollowing Gygax's departure from TSR in 1985, TSR was eager to replace Greyhawk with other worlds. In 1980, TSR released the resulting product as the The World of Greyhawk Folio. Brian said that a campaign setting was needed, so after ascertaining the maximum size map sheet we could have printed, I free-handed the land outlines on those two sheets of paper, used colored pencils to put in terrain features, located the cities, and made up the names for everything. "For certain the WoG product as published by TSR came into being about two or three months before the date of its printing and sale. Gygax had not planned to release his world, but shortly developed it into a product: I had assumed most DMs would far prefer to use their own world settings."
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"When I was asked by TSR to do my World of Greyhawk as a commercial product I was taken aback. Gygax's original Greyhawk world was drawn over a map of the United States, and not intended for publication.Īfter the creation of Dungeons & Dragons in 1974, Gary Gygax was surprised by popular demand to publish his campaign world. This usage spread to Dave Arneson's Blackmoor campaign in the early 1970s, considered one of the earliest prototypes of roleplaying games, and from there to Gary Gygax's early playtests of Dungeons & Dragons. The wargames which originally inspired Dungeons & Dragons allowed for multiple battles in a "campaign", originally a real-world term for a series of battles.
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