



This makes it a lot easier to get players invested in the world, as they're already living in it, and likely won't need much explained to them about day to day living. The vast majority of Vampire: The Masquerade games use contemporary cities as their setting, with many Storytellers choosing to use the city their currently in. One aspect of Vampire: The Masquerade that makes it easier to get to grips with than fantasy tabletop RPGs is its setting. It can be a lot to take in, so Storytellers should gradually introduce the aspects of the setting to the player, rather than dumping the history of the Camarilla into their laps. The older editions of the World of Darkness franchise have even more content, as numerous supernatural beings had their own game lines, including Werewolf: The Apocalypse and Mage: The Ascension. Vampire: The Masquerade has books full of lore that discuss the various clans and factions that are part of the history of the setting. The current pandemic situation doesn't appear to be ending anytime soon, so streaming might be the only way to play tabletop RPGs in the near future. Vampire: The Masquerade players only need a character sheet and dice for their games. The focus on roleplaying also makes Vampire: The Masquerade easier to stream online, as Storytellers don't need to worry about maps or moving pieces across a board. The aim of the game is to create an interesting character and unleash them upon the world, not the acquisition of magic items and treasure. The people who are frustrated with D&D's lack of focus on roleplaying will be right at home with Vampire: The Masquerade. The players aren't likely to be exploring dungeons in modern times, which means that most of the conflicts in the game are about wars of words. Vampire: The Masquerade is all about roleplaying, to the point where combat rules barely exist, and battles can be resolved in a few dice rolls. Difficult social situations can be resolved with a single dice roll, as the Deception, Intimidation, and Persuasion skills are designed to quickly deal with problems that can't be solved with a sword. The bulk of a character's powers are tied to their efficiency in battle and their ability to deal with hazards. There are lots of different ways to play D&D, but the rules as written are intended for groups who balance roleplaying with combat and exploration.
